Brevity-busting
Monday, July 16, 2012 at 11:22
martian77 in DPhil, meetings, presenting, progress

On Friday we had our school postgraduate poster presentation, which as a 2nd year PhD student I was required to participate in. I've never produced an academic poster before, let alone presented it, so I think it was a very valuable experience to have in a 'safe' environment. 

I've had a little difficulty in working out what should appear on a poster, and how much detail I ought to give. I think the conversations I had around my poster have given me a little more insight and I thought I ought to write it down.

I still think less text is better, so I'll have to juggle that a little, but I'm sure I included irrelevant information so we'll see. I'll try harder for my next one. (Maybe it's time to brush up on my comic-drawing?!)

I've also just had my thesis committee meeting for this year. I'm waiting for my supervisor to come back through and give me the feedback, but I enjoyed it more than last year. I got a lot of useful information on what areas I need to defend and beef up my knowledge of. Again, a lot of it centred on what I had left out. 

I think one of the hardest things for me to do in terms of writing is going to be including all the relevant information. I think my brevity often comes from discarding information that to me is obvious or disinteresting, and it's only when I discuss it with others that I realise I've done it. I know I do it when I'm chatting sometimes and bouncing through ideas, I hadn't realised I did it quite so much when I write. All useful feedback and a part of the learning process. 

Now. Back to my code while I wait for feedback. 

 

*Smith, J.H., 2006. Plans and Purposes: How Videogame Goals Shape Player Behaviour. IT University of Copenhagen. Available at: http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.122.9290 [Accessed April 5, 2012].

Article originally appeared on Life on Mars (http://www.martiandaze.net/).
See website for complete article licensing information.